Skip to content

Streaming Solutions

WebRTC calling, live broadcast, and video-on-demand

Revonetics builds real-time video calling, live broadcasting, and video-on-demand platforms on the providers built for the job — Agora, Wowza, Vonage, and Ant Media — for use cases from 1:1 telehealth consultations to live-broadcast events with thousands of viewers.

<500ms

Typical WebRTC call latency

1:1–10K+

Participants supported, 1:1 to broadcast

4

Streaming providers we integrate as standard

24/7

Post-launch monitoring & support

/ Core solutions

Streaming built for every use case

One-to-One Calling

Sub-second-latency 1:1 video and audio with adaptive bitrate, so calls stay smooth on a shaky connection.

Group Calls & Conferencing

Multi-party video with active-speaker detection, screen sharing, and layouts that scale to dozens of participants.

Live Broadcasting

One-to-many streaming for virtual events, with adaptive bitrate and CDN delivery to thousands of concurrent viewers.

Video-on-Demand

Netflix-style catalogs with transcoding, adaptive playback, and subscription or pay-per-view billing.

/ What we build

Every streaming pattern, one team

Real-time calling and one-to-many broadcast solve different problems and need different architectures. We build both, and help you pick the right one for your product.

01

WebRTC Video & Audio Calling

We build real-time communication directly into your product using WebRTC — the same peer-to-peer protocol behind Google Meet and WhatsApp Web. That means sub-second latency, no plugins or app-store downloads required for browser-based calls, and end-to-end encrypted media by default. We handle the parts that are easy to get wrong: NAT traversal (STUN/TURN), signaling servers, reconnection handling on network drops, and bandwidth-adaptive quality so a call stays usable on a poor connection instead of freezing.

02

One-to-One Video Calls

Doctor-patient consultations, tutor-student sessions, customer support calls, or any 1:1 interaction — built with in-call chat and virtual backgrounds where needed, plus screen sharing and call recording (with consent controls) as add-ons when the use case calls for them. We tune for the lowest possible latency since 1:1 calls are the most sensitive to lag and jitter.

03

Group Calls & Multi-Party Conferencing

Team meetings, classrooms, group therapy sessions, or panel discussions with multiple active video feeds. We implement selective forwarding units (SFU) architecture so quality holds up as participant count grows, active-speaker detection to auto-focus the layout, breakout rooms, and per-participant bandwidth adaptation so one weak connection doesn't degrade the whole call — with screen sharing and session recording (client-side, server-side, or cloud) available wherever the workflow needs them.

04

Live Broadcasting & Streaming

One-to-many live events — webinars, virtual conferences, product launches, live auctions, sports and gaming streams, or live shopping — delivered to large audiences via CDN with adaptive bitrate streaming (HLS/DASH), so viewers on mobile data and viewers on fiber both get a stream matched to their bandwidth. Where the format calls for it, we add interactive layers on top: live chat and reactions, real-time polls and Q&A, co-hosting (bringing a viewer on-stream), and virtual gifting or bidding, all synchronized with the video stream with minimal delay.

05

Video-on-Demand (VOD) Platforms

Subscription or pay-per-view video libraries — course platforms, media archives, or entertainment catalogs — with automated transcoding into multiple resolutions on upload, adaptive playback that switches quality based on the viewer's connection, watch-progress tracking, and integration with payment providers for subscription or rental billing.

06

Telehealth & Healthcare Streaming

Video consultation platforms for telemedicine providers, built with the access controls, session logging, and encrypted media transport that healthcare data handling calls for. We design the video layer to support HIPAA-aware workflows — access logging, encrypted transport, and role-based permissions — while final compliance certification for your platform remains your organization's legal responsibility, typically validated with your compliance counsel.

/ Providers

Providers we integrate

We're not tied to a single vendor. Agora and Vonage cover most WebRTC calling and conferencing needs with fast SDK integration; Wowza, Ant Media, and Red5 Pro suit broadcast-style live streaming and self-hosted or hybrid deployments; and cloud-native services like AWS IVS, Mux, and Cloudflare Stream fit teams that want a fully managed pipeline. We recommend the provider that matches your latency, scale, and budget — not the one that pays us the biggest referral fee.

Agora.ioWowza Streaming EngineVonage Video APIAnt Media ServerRed5 ProAWS Media Services (IVS, MediaConvert, MediaLive)Google Cloud Live Stream APIAzure Media ServicesMuxCloudflare Stream

/ How we do it

From use case to a stream that scales

Streaming architecture decisions made early are hard to reverse later — we get the pattern right before writing code.

01

Use case & scale assessment

We start by pinning down the actual pattern: 1:1 calls, small group conferencing, large-scale broadcast, or on-demand playback — each has a different architecture and cost profile, and picking the right one up front avoids expensive rework later.

02

Provider & architecture selection

We recommend a provider (Agora, Vonage, Wowza, Ant Media, or a self-hosted stack) based on your latency requirements, expected concurrency, budget, and any data-residency constraints — not a single vendor we're locked into reselling.

03

Build & integration

We integrate the streaming SDK or media server into your web and mobile apps, build the signaling and session-management backend, and wire up recording, chat, and billing where your use case needs them.

04

Load & quality testing

We test under realistic conditions — simulated packet loss, low bandwidth, and concurrent-session spikes — so the platform holds up at your target audience size, not just in a quiet office demo.

05

Launch & scaling support

Post-launch, we monitor call quality metrics (latency, jitter, dropped-frame rate) and adjust CDN and media server configuration as usage grows, so quality doesn't degrade as your concurrent user count climbs.

/ Why Revonetics

Built to hold up under real usage

01

Provider-agnostic architecture

We integrate whichever provider fits your latency, budget, and compliance needs — Agora, Vonage, Wowza, or a self-hosted Ant Media stack — instead of pushing one vendor regardless of fit.

02

Built for real network conditions

Adaptive bitrate, reconnection handling, and bandwidth estimation baked in from day one, so calls and streams degrade gracefully instead of freezing on a weak connection.

03

Scales from ten to ten thousand

The same architecture pattern that supports a 1:1 consultation call scales to SFU-based group conferencing and CDN-backed broadcast to large audiences — we design for your growth curve, not just today's numbers.

/ Frequently asked questions

Streaming solutions, answered

WebRTC vs live streaming, provider choice, HIPAA, cost, and timelines for video platforms.

Still have a question? Talk to an engineer
01What's the difference between WebRTC calling and traditional live streaming?

WebRTC is built for real-time, low-latency, bidirectional communication — 1:1 calls and group conferencing where every participant both sends and receives video, typically with latency under half a second. Live streaming (via HLS/DASH over a CDN) is built for one-to-many broadcast to large audiences, where a few seconds of latency is an acceptable trade-off for reaching thousands of viewers reliably. We choose the right protocol and architecture based on which pattern your product actually needs — some platforms need both.

02Which streaming provider should we use — Agora, Vonage, or Wowza?

It depends on your use case. Agora and Vonage are strong for WebRTC-based calling and conferencing (1:1 and group), with generous free tiers and fast time-to-market via SDKs. Wowza and Ant Media suit broadcast-style live streaming and VOD where you need more control over the media server, on-prem or hybrid hosting, or specific CDN integrations. We assess your latency needs, expected scale, and budget before recommending one — and we're not locked into reselling any single provider.

03How many participants can a group call support?

An SFU (selective forwarding unit) architecture supports roughly 40-50 active video participants in a single call, and considerably more in listen-only or 'raise to speak' formats. For audiences beyond that, we move to a broadcast model (one-to-many streaming) rather than full peer conferencing, since the two solve different problems.

04Is this suitable for HIPAA-sensitive telehealth use cases?

Yes — we design telehealth video features with the access controls, encrypted transport, and audit logging that HIPAA-aware handling calls for, and we can recommend providers with signed BAAs available. That said, final compliance certification for your platform is your organization's legal responsibility; we build the technical foundation and recommend you validate it with your own compliance counsel.

05Can you add recording, chat, and screen sharing to an existing call feature?

Yes — these are commonly added on top of an existing WebRTC or provider SDK integration. Recording can run client-side, server-side, or via the provider's cloud recording feature depending on your retention and compliance needs; in-call chat and screen sharing are typically a matter of enabling and styling the provider's existing capability rather than building from scratch.

06How long does a streaming platform build typically take?

A focused 1:1 or small-group calling feature built on an existing SDK (Agora, Vonage) typically takes 6-10 weeks. Full live-broadcast or VOD platforms with transcoding, CDN delivery, and billing usually run 12-20 weeks depending on scale and feature depth. We share a working prototype early so you can test call quality before the full build is complete.

07How much does a streaming or video calling feature cost?

Cost depends on which pattern you need (1:1 calling, group conferencing, or broadcast/VOD), expected concurrent usage, and how much custom UI and backend logic is required around the core video layer. Provider usage fees (per-minute or per-GB) are separate from our build cost and scale with your traffic. We start with a free consultation to scope requirements, then send a fixed, itemized quote within one business day.

08Do you work with clients outside Sri Lanka?

Yes — we work with clients internationally, including the USA, UK, Canada, Australia, and the UAE. We schedule calls in your business hours, communicate in English, and handle contracts and invoicing internationally.

09Why build a streaming platform with a Sri Lankan development company?

Streaming projects are engineering-heavy — real-time infrastructure, encoding pipelines, player UX — which makes the rate advantage of a senior Sri Lankan team especially significant. You get Agora, Vonage, and Wowza integration expertise at a fraction of US or UK agency cost.

10Can you build a video-on-demand platform or a live commerce app?

Yes — VOD libraries with adaptive streaming, subscription and pay-per-view billing, live shopping with real-time chat and checkout, and creator platforms are all within scope. We build on proven streaming infrastructure rather than reinventing it, which keeps cost and time-to-launch down.

/ Start your project

Let's build your streaming platform

Tell us whether you need 1:1 calling, group conferencing, live broadcast, or VOD, and we'll respond within one business day with an architecture recommendation, not a sales deck.